Oct 02 2008

11 O’Clock Comics Episode 24

Written by David under Episode, Podcast

The love of all things Krypton abounds as we talk about Supergirl #34 and the Superman universe, Lego Batman, the 11 O’Clock Traffic Report, Ronin, Geoff Johns, Madame Xanadu, House of Mystery, Alex Nino and Dead Ahead #1 from Image, Gail Simone, Captain Britain and MI13, Locke & Key from IDW, Spooks: Omega Team, Jon Bogdanove, Devil’s Due, Bronze Age fantasy characters, Dan Slott on Mighty Avengers, X-Force, the Squadron Supreme saga, VinceB’s stupidity, Godwheel, Wonder Woman and Aaron Lopresti, Gary Frank, and much more! Bonus! Incoming transmission from the Raph Radia and the fabulous Mario calls the Hotline!

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Oct 01 2008

Teenage Wasteland: Article 8 - Review: M-Theory #1 and Contract #3

M-Theory packs a fistful of classic science fiction attributes with its reminiscent EC Comics feel, harkening back to the days of Weird Science. Aliens, Nazis from outer space, and parallel worlds hallmark this first issue written by Dwight L. MacPherson and Bruce Brown with artwork by Mike Barentine. The book, published under Image Comics’ Shadowline Productions, offers nothing but entertainment value with its sense of pure storytelling pushed by its artwork. M-Theory portrays the fear of the unknown carried by a 1950s society as strange events occur all across the galaxy. Yet, the experiment practiced by two different scientists may seemingly be brought together to solve the mystery shrouding these events.

First off, Mike Barentine’s artwork is the true narrative force of this piece of comic book entertainment. Without any form of dialogue, Barentine’s illustration could still easily translate the story for the reader’s eyes. Yet, MacPherson and Brown’s writing does contribute plenty of supplement to shape the characters and set the stakes. Parodies do not fail to reveal themselves in this comic either; the spacecraft pilot featured cannot help but resemble with look and speech the structure of Captain Kirk. Even in the moments of horror and action, comedy is provided by specific factors and references. M-Theory is definitely worth your three dollars and fifty-cents. If you are at all a fan of EC Comics or the science fiction genre, M-Theory will surly be enjoyable under your eyes.

The adventure concludes this month as the Stellar Rangers rise up from the intensity of battle, close in on their contract, and question the morals of heroics. The trail of a corporate kidnapping narrows as Jessie Garrett, Tsumi, and Panzer strive past the squadron of robotic Crechbabies and put the beat down on the master-mind of a black market organ theft unit. Yet, when the target of the contract is in their grasp, leader Jessie Garrett is faced with a back-breaking decision that forces her conscious to contemplate the meaning of her mercenary career. Written by Garan Madeiros and Charles Shell and drawn by Ariel Padilla, this creative team knows exactly how to slam the reader with non-stop adventure and tug at their emotions with thought-provoking character moments.

It is no secret that Ariel Padilla’s artwork explodes off the page with his bold line work and knowledge of storytelling, and this final issue backs that reputation. First off, I love this cover; I absolutely dig it! The boldness of the art does not stop with the cover though: every panel within this book carries the same attitude and style that Padilla has won me over with. Padilla needs more comic book work! Madeiros and Shell also intensify their game with fun action sequences, bold character development, and quick, snapping dialogue that flows between characters. It is easy to see that the relationship between this starring trio is the key to this story; they win over the reader’s emotion and force the reader to care.

Contract acted as my inaugural dip into the independent pool of comics; I am satisfied to announce that it did not fail my expectations. Luckily, the potential these characters hold is not completely finished. Starting next month, A First Salvo will publish three one-shots – each focusing on a specific character of the starring trio – acting as universe builders for future stories. I encourage everyone to give these characters a shot; they may attach themselves to you in a memorable fashion. Packed with adventure, beautiful artwork, and great characters, Contract satisfies a comic fan’s ravaged hunger.

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To contact Teenage Wasteland e-mail: arb1992@gmail.com

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Sep 25 2008

11 O’Clock Comics Episode 23

Written by David under Episode, Podcast

No court of law or any administrative agency can touch us as we talk about 24-Hour Comics Day, Trinity, All-Star Superman #12, JSA: Kingdom Come, Morrison’s JLA, Superman Red & Superman Blue, pulping comics, John Romita Jr., DC Universe: Decisions #1, Deadpool #1 and #2, Marvel’s Embrace Change ads, Guardians of the Galaxy, Joe Kubert’s Tor, Max BrooksZombie Survival Guide: Recorded Attacks, Captain America, Rick Remender, Twitter, 11 O’Clock watersports, the Minx imprint, and much more! Bonus! Incoming transmission from the Raph Radia and a pair of calls to the Hotline!

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Sep 24 2008

Teenage Wasteland: Article 7 - An Absence of Heroes Pt. 2

Creation spirals from the freedom of thought, oozing its way through the human mind, and exiting through the medium chosen. Comics, for the most part of their existence, have been notoriously known as home to the super-hero genre. With such a heavy influence over the medium, super-heroes have absorbed a majority of creativity’s attention. Today, exclusive contracts and corporate biddings work even harder to house certain creative forces under a single roof while providing creators with lifestyle benefits and a feeling of security. Though corporate comics aid in making a comic book career possible, they do seem to hinder the creative process with their strict marketing tactics of selling the super-hero genre. Is it possible that the super-hero genre portrays itself as a villain to the abstract persona of creativity? And, on the subject of this article, what freedoms would a comic book creator’s process welcome or miss if super-heroes were non-existent?

As discussed previously on my behalf, the corporate reign held in comics is possibly due in part to the super-hero genre. The marketable and iconic nature of the genre has enabled particular companies to hold control over the industry for decades in succession. Super-heroes have allowed the build up of Marvel and DC while leaving other genres, publishers, and creators to dwindle away into the basement. Without a corporate dominance over the industry, creativity would hold a free-flowing possession in everyday comics because the average storyteller would be allowed a better opportunity to create, form, and sell their product. A self-publisher or a smaller publishing company would not have to combat the blinding banner affect of name brand companies nor the recognizable imagery of iconic characters. The corporate nature associated with the super-hero genre could possibly hinder the advancement of other genres, creator’s legacies, and the medium in general because of its controlling factor over the products created and how consumers buy.

The super-hero structure plants a constraint over numerous creators, feeding off of their time, work, and energy to build itself into a mass entity. In an absence of heroes and a dominant market entity, comic book forgers may thrive in an environment of self-publishing and diversity in story. Creativity could spring free without the blinding affect and barrier of a “single” genre in comics. Opportunities would be abundant for creators to sell their own story and easily spread the word about their product; the market would be a very diverse place completely ruled by the creator reign. Yet, for some, the genre has been a nursery for their career, talent, and legacy. Good things could happen for creators in a world full of diversity, yet think of what the super-hero based companies offer for some comic creators. Being a comic book architect does not offer health benefits, a pension, or any form of life insurance. Exclusive contracts give these opportunities for those who put their heart and soul into this medium. Also, were would legacy names such as Jack Kirby, Stan Lee, Gil Kane, John Romita, or John Broome be without heroes? Chances are we as fans may never know of their existence. Plus, how many current comic professionals have been inspired by the super-hero genre and the names above?

Maybe the genre of tights, capes, and the American way is truly the reason the medium has survived? Super-heroes have given comics a mainstream appearance, and they have aided in inspiring many young writers and artists to choose the medium as their field of expression. Yet, if other genres flourished maybe they would have touched a whole other audience and inspired a completely different species of artist? Truth is, we will never know the correct answer. It didn’t happen. Super-heroes have survived the test of time, and they will continue to soar into the far reaches of the future and inspire the young minds of many up and coming comic book professionals.

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To contact Teenage Wasteland e-mail arb1992@gmail.com

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Sep 19 2008

11 O’Clock Comics Episode 22

Written by David under Uncategorized

Technical difficulties and the mid-episode loss of a host are not enough to keep us from talking about John Byrne’s Superman, the Marvel Must-Have format, Star Wars: Force Unleashed, Frank Miller, the Buffy Omnibus, Stephen King and the Stand, Local, Marvel cartoons and Jetix, Cable, New Exiles, Vertigo’s Air, George Perez, Marvel Handbooks and why DC hasn’t updated their Who’s Who, Brave and the Bold #17, Secret Six, Amanda Conner and Terra, Ronin, Firestar, Action Comics and All-Star Superman, and much more! Plus, Joe Quesada and Tom Morris call the Hotline! Buy Witchblade!

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Sep 18 2008

The Hulk 100 Project Hits Stores In December

Written by David under News

Book features 128 pages of great Hulk art from a dazzling array of artists!

LOS ANGELES (September 17, 2008) - So maybe you didn’t win one of the auctions for The Hero Initiative’s fabulous original Hulk #1 covers. Now’s your chance to “own” every cover!

All 100+ Hero Initiative covers to Marvel Comics’ Hulk #1 are on display in The Hulk 100 Project! This great book, with art by J. Scott Campbell, John Cassaday, Frank Cho, Terry Dodson, Dale Keown, John Romita Sr. and Jr. and many more features MORE covers and MORE pages than last year’s Ultimate Spider-Man #100 Project…at the same great price! The book retails for $10 and will be available in stores everywhere in December. All proceeds benefit The Hero Initiative.

And through special arrangement with Marvel Comics, there will be ONLY ONE PRINTING OF THIS BOOK EVER! Get it now so you don’t blow your chance! The Hulk 100 Project is listed in Diamond Comics Distribution’s October 2008 Previews for items shipping December 2008. The book’s ISBN-13 is: 978-0-9797602-8-0

The Hero Initiative is the first-ever federally chartered not-for-profit corporation dedicated strictly to helping comic book creators in need. Hero creates a financial safety net for yesterdays’ creators who may need emergency medical aid, financial support for essentials of life, and an avenue back into paying work. It’s a chance for all of us to give back something to the people who have given us so much enjoyment.

# # #

For further information, contact:
Janine Bielski
310-909-7809
HeroInitiative@aol.com
www.HeroInitiative.org

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Sep 17 2008

Teenage Wasteland: Article 6 - An Absence of Heroes Pt. 1

Whether it is stereotypical or not, for most people the term “comic book” is drenched in the nostalgic scent of super-heroes. Portraying the everyday theme of good versus evil, shedding light on the sights of spandex and capes, and inspiring others with messages of hope, super-heroes have been evident in entertainment sense the early days of World War II. Though evident, the comic book super-hero did face hardship early in its career. The late 1940s and early 1950s proved to be a testing era for the genre with the combination of a fading interest and real world stories being told within the medium; it was a drought for our costumed adventurers. But living to win the good fight, super-heroes survived the entertainment slump, progressed into the silver age, and continue to prosper today. Now, let us step back and ask the question: What if the comic book super-hero did not survive the drought?

Now, looking back at the publishing history of comics, it seems that a majority of the tales told have involved the character type of the super-hero. What types of stories would be told within comics without the super-hero architecture? For some it is hard to even imagine comic book stories not involving super-heroes because the genre is the absolute trademark of the medium. Without super-heroes on the scene, creative focus could have fallen more towards the science fiction, horror, and crime noir side of storytelling. True, the Comics Code hindered the development of these genres, but let us not focus on that factor right now. Imagine these genres endure, and they step into the 1960s as the mainstream comic books found in mom and pop stores all across the nation. These new genres would allow for a more realistic sense of storytelling, especially within the down-to-earth crime comics of the day. Also, with this down-to-earth feel, it is quite possible that they would attract different types of authors/artists. To think, an artist may wish to record the events of a politician or a historical figure’s life in a biographical comic book. Maybe they would become common practice? Envision walking into your local comic shop, picking up the latest issue of Jesse James: American Criminal, and discussing it online later that evening. In the absence of super-heroes, it is certain that comics as a medium would be a vastly different landscape for storytelling.

Without the iconic stature of super-heroes, would either Marvel or DC exist? Both companies did hold existence in the days of the war (Note: Marvel was called Timely); both companies formed together to birth the Golden Age, yet the super-hero genre was their treasure trove. It would have not been impossible for either company to adapt to popular demand and have produced the genres in question (Noir, Science Fiction, Horror, etc). The true matter of the question is whether either company would still occupy a key spot in the marketplace and hold rights to iconic characters in pop culture. If these genres were to survive a Comics Code, it is also quite possible that EC (Entertaining Comics) may have survived and have provided competition against Marvel (Timely) or DC. Also as a comics fan, a reader would have to consider the existence of a large piece to Marvel and DC comics: continuity. It is possible for the matter to exist with noir or horror genres but could it be as intricate as current Marvel or DC continuity? As a fan, I seriously doubt it, unless a story universe could be created to house such genres, company spanning events could take place, and a strict love and observation could occur under the readers as you see in fanboys today. Marvel or DC may continue to exist producing the genres in question, but I do not see them holding a position as they currently do; I see the situation in question forming a very open market shared by many different publishers.

Having an industry housing a spread of different genres, it is certain that comics would attract a whole other audience. Let’s face it, super-hero comics may not be everyone’s cup of tea. To some, they may carry a child-like stereotype or for others they may just not be that exciting. But, if the comic book industry offered a selection of different genres, the industry would have greater chances of picking up new readers. The argument could also be made that comics as a medium may be taken seriously for the vast storytelling possibilities: instead of the stereotypical thought that only super-hero stories can take place within comic books. This opens up the gateway for literary authors wanting to experiment, and comics possibly being adopted under the term “literature”.

Super-heroes dominate the industry as of present time, but there was a period when crime, horror, and science fiction comics were the main interest. Even if all of these genres could co-exist and share a “mainstream” spotlight, comics would be an entirely different landscape. Yet, just as in story, the super-hero archetype is the one to stand victorious and grab all of the attention. As a fan digesting this topic, I have to wonder if creativity is possibly being held back on a leash of super-heroics in an industry dominated by the genre.

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To contact Teenage Wasteland e-mail arb1992@gmail.com

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Sep 11 2008

11 O’Clock Comics Episode 21

Written by David under Episode, Podcast

The Woodman is two for two as we chew the fat on Trinity, X-Men: Legacy, Cable, Dark Reign and Dark Avengers, Savage Dragon, Battle Hymn, Hack/Slash and Tim Seeley, Brad Meltzer and DC Universe Last Will and Testament, Tori AmosComic Book Tattoo from Image Comics, JSA, Skaar: Son of Hulk, Amazing Spider-Man: One More Day, Brand New Day, and New Ways to Die, The Last Musketeer by Jason, Tony Moore & Jerome Opena on Fear Agent, and so much more! Bonus! Incoming transmission from the Raph Radia!

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Sep 10 2008

Teenage Wasteland: Article 5 - Review: Proof Vol. 1 & Contract #2

John Prufrock is Proof: he wears a suit, he’s a special agent of The Lodge, and he’s the resident Bigfoot. In a world where creatures of myth and legend creep through the twilight, Proof acts as the link between civilization and the cryptid society. Proof is a title for the fan of folklore and for those who believe in the undiscovered. Published under Image Comics, Alexander Grecian and Riley Rossmo bring to fruition a world of fantasy, mystery, and adventure. Volume one of Proof collects issues one – five, telling the story of a Chupacabra on a violent quest to find Proof. The story, set in Leeward, Minnesota, spins a tale around a local sheriff, an ex-FBI agent, and plenty of fresh skin.

The writing and the art of Proof both intertwine very well. Both factors form one vision and get the job done in a great piece of entertainment. Rossmo can provide shocking scenes of terror and boil your blood with the eeriness of the environments present. In a world of mystery and the unknown, Rossmo knows how to set the standard. Grecian’s writing is truly the backbone of this title though. He brings the reader in through the character of Ginger Brown, showing them the ropes and explaining the situation before they set off on the mission. Grecian also provides very interesting tidbits throughout the book entitled “Cryptoids”. The Cryptoids provide extra information on the subject of crypto-zoology, or they can explore the events within a panel to help submerge the reader into the world Grecian and Rossmo are weaving.

Together, Grecian and Rossmo bring this wonderful story to life and leave questions for the readers to hang on. Proof succeeds to provide characters a reader will care for and wish to follow in future adventures. If you are at all a believer of monsters, or you wish to experience a world where myth becomes reality, Proof is the book to pick up. You can pick up the trade paper back of Proof Vol. 1: Goatsucker, or you can jump right in and follow it monthly from Image Comics. I highly recommend this book, and I cannot wait to see what else is in store.

Check out more of Proof here.

The mission grows evermore threatening as The Stellar Rangers race farther into enemy territory. After a cooperate kidnapping gone wrong, mercenary Jessie Garrett steps in to set the situation right. Followed by her partners in business Tsumi and Panzer, the trio battle against all odds and an army of robotic soldiers called Crechbabies. The group drives itself with determination, courage, heroism, and a little bit of humor in order to save the life of one little girl.

Blasting off of the page and dragging the reader into the action, the artwork is the highlight of this issue. Ariel Padilla’s pencils bring this story to life with stunning landscapes and bone breaking action. As a reader, I cannot stress enough of how much I enjoyed Padilla’s artwork. The man has talent, and I truly hope he returns for the next issue. Madeiros and Shell’s writing continue to entertain with their spunky dialogue. Both writers also show off a hidden knowledge of these characters having intertwining pasts and interesting back stories to tell.

Contract continues to prove to be an exceptionally fun and adventure packed comic. The team of Madeiros, Shell, and Padilla understand how to bring a story universe to life. Each creator puts their all into this book, and it truly shines through as the reader’s eyes observe the artwork and the dialogue. Look for Contract published by A First Salvo at your local comic shop and check out the linked page below. Give this book the support it deserves! 

Check out the Publisher: A First Salvo

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To contact Teenage Wasteland e-mail arb1992@gmail.com

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Sep 05 2008

11 O’Clock Comics Episode 20

Written by David under Episode, Podcast

Jason Wood returns to lead the charge in discussing Gotham Central, Fell, Blazing Combat, the horrors of ComicBase, Ben Templesmith, The Twelve, the Windy City Comicon, Essex County Volume 2, Wicket and Imp, The Darkness from Top Cow, Skottie Young’s Wizard of Oz, Gil Kane, Cable, Franchesco!, Ande Parks and El Diablo, Amazing Spider-Man and New Way to Die, Secret Six, speculating, Phil Hester, and much more! Plus, more Hotline shenanigans!

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ComicBase
Wicket and Imp
Ande Parks - Shouting From The Basement
Ben Templesmith
Skottie Young
Franchesco!

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